duplicated objects with independent animation clips

Hello!
Probably this is a pretty basic problem as i am a beginner, but I have been struggling with this for a few hours now and really hope to find a solution here…
I have to duplicate an object 20x, all of them have the same animation clip. However, they have to start at differen times. I would like to create a new animation clip for every object (same animation, just different starting times) as the starting times aren’t regular. As soon as I change the animation clip of one of the duplicated objects,however, the changes apply to all the other objects too.
I hope you understand what I mean…
I am grateful for every piece of advice!
Tom

If you use the same Animator for all your objects then changing an animation clip in it will also apply to all objects that use it. You can use Override Controllers to re-use the same Animator with different animation clips.

If all that’s different between your Animations is the starting time, however, it’s probably more convenient to use the same animation clip for all and just use Animator.Play to start your Animation with an offset you can set in the inspector for each object.

I face the same issue! then fix it by crating new animator controller and put everyone to animator controller to the space of the object in the inspector. but before Every controller need to be adjusted in animator panel and add new empty state that are need to be filled by the animation you want to!