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Question by Stubbornnut · Nov 21, 2018 at 11:46 PM · prefabpositioning

Is it best to use OnCollisionEnter to pick up an object with my hoverboard character?

I am making a game where a player flies around on a hoverboard. When the hoverboard lands on an object, the object sticks to the bottom until they fly over to the correct location"shelf" and place it down. I want to make this connection of objects without any buttons. I want to keep it as direction pad for steering and space bar for booster.

What would be the best way to do this? here is what I have so far. I feel like I am waaaaay off. Any help would be very appreciated.

 void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "pickup")
         {
             if (!isCarryItem)
             {
                 PickupBlock1 pickup = GetComponent<PickupBlock1>();
                 pickup.transform.position = new Vector3(0f, -5f, 0);
 
                 isCarryItem = true;
             }
         }
 
     }
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