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Question by claufiersoft · Nov 24, 2018 at 02:02 PM · collisionterraincolliderstreesterrain-editor

How to disableTerrain Collider but keep the Tree Colliders?

Hello, I have a terrain in my level which I've painted trees on. I have drawing of the terrain itself disabled because I only wanted the trees visible, as I'm using a mesh for the ground in my level instead.

I tried disabling the Terrain Collider in the terrain settings but this also disables the Tree Collider, which I wanted to keep. Is there a way to have no collision for the terrain but keep the collision for the trees?

Thanks for reading!

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avatar image dan_wipf · Nov 24, 2018 at 04:02 PM 1
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hm, i just thinking about to kickout the terrain, and extrude all the trees, having them as gameobjects on the scene.

i guess a terrain collider is necessary for painting trees(knowing the vector3 position) of valid spawn places

avatar image claufiersoft dan_wipf · Nov 24, 2018 at 05:14 PM 0
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I've finished painting the trees in the scene now, so if there was a way I could change them from terrain trees into game objects that would be ideal!

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Answer by hexagonius · Nov 24, 2018 at 05:43 PM

Maybe this will help? https://answers.unity.com/questions/723266/converting-all-terrain-trees-to-gameobjects.html

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