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Question by Seldkam · Nov 24, 2018 at 05:46 PM · instantiatetransformparentparent-childparent transform

Silly Instantiation Issue

I'm pretty sure there is a tiny detail in here somewhere causing my prefab to spawn very far away from the spawner. I've tried both using "true" and "false" parameters for the parent / child Boolean, and it hasn't helped much, it just makes the spawning location bizarre, and more bizarre :|

Here's the code: (updated because constantly calling GetComponent is bad)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class spawnEnemy : MonoBehaviour {
 
 
     [SerializeField]
     private GameObject enemyToConfigure;
     [SerializeField]
     private GameObject playerTarget;
     [SerializeField]
     private Transform playerTransform;
     [SerializeField]
     private Transform spawnAtSpawnerTransform;
 
     private GameObject enemyToSpawn;
 
     private float countDownToSpawn;
 
     private Transform facePlayerToChange;
     private GameObject playerTargetToChange;
 
     // Use this for initialization
     void Start ()
     {
         countDownToSpawn = 10f;
        facePlayerToChange = enemyToConfigure.GetComponent<facePlayer>().playerFacePlayer = playerTransform;
        playerTargetToChange = enemyToConfigure.GetComponent<enemyController>().playerEnemyController = playerTarget;
         enemyToSpawn = enemyToConfigure;
     }
     
     // Update is called once per frame
     void Update ()
     {
         
         countDownToSpawn -= Time.deltaTime;
         Debug.Log(countDownToSpawn);
         if (countDownToSpawn < 0)
         {
             
             InstantiateEnemy(facePlayerToChange, playerTargetToChange, enemyToSpawn);
             countDownToSpawn = 10f;
             
         }
     }
 
     void InstantiateEnemy(Transform transform, GameObject playerToFace, GameObject toSpawn)
     {
         enemyToSpawn = Instantiate(toSpawn, spawnAtSpawnerTransform, false);
         facePlayerToChange = transform;
         playerTargetToChange = playerToFace;
     }
 }
 
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avatar image Seldkam · Nov 24, 2018 at 06:02 PM 0
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Hmm well if you look at the "Instantiate Enemy" method itself I simply deleted the spawnatspawnertransform, and the false, and it works a little better now. Before it was spawning in the sky, now it at least spawns on the ground-- but not where I want it.

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