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Question by kpu2009182 · Nov 26, 2018 at 12:27 PM · animationtimeline

I have a question about Timeline!

Hi, I am working on animation with timeline in Unity 2018.2.14f1. However, if I create a timeline and paste animated clips, you always go back to the first frame of the clip when you go to the last frame of the timeline. And these problems are not connecting my timelines naturally. So I'm using a tricky way to cut the last frame, so let me know why.


alt text alt text


This clip has a total length of 75 frames. When you go to 75 frames as shown in the picture, you will see the first frame. If I set Animation Extrapolation to none, it works in the editor mode but not while playing.

2.png (190.9 kB)
3.png (293.8 kB)
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Answer by seant_unity · Nov 26, 2018 at 12:57 PM

Try setting the extrapolation to hold. None will pass control back to the animator where as hold will hold the last frame.

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avatar image kpu2009182 · Nov 27, 2018 at 02:14 AM 0
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I tried that but it didn't work neither.

avatar image seant_unity kpu2009182 · Nov 27, 2018 at 05:10 PM 0
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that's odd. maybe set the clip length in the inspector to 74.5 (or .9...) frames? It doesn't look like frame 75 is the end of the timeline, so without more context it's hard to assess.

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