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Question by nurizzatulamiramuzafar · Nov 27, 2018 at 03:33 AM · dragrigidbody-collisionmagnetic

Making rigidbody dynamically transform instantly after applying force to it

So I've been stuck on this problem like forever, almost a month if you asked me. I have this magnetic field behavior I want to replicate, where user can play with the so-called metal rod to react with the magnetic field and observe the changes in pattern of the magnetic field, the function is working, but I don't know how to make the cube which holds the point of contact to react instantly, which is no bounce on collision, and also I want immediate drop after the metal rod is removed from the field.

I tried to reduce the bounciness by increasing the drag on the cube below, but it slowly drop on its original position, which is not the effect I wanted. Any ideas?

alt text

The code I've been working on to apply the effect

 private void Attract(Rigidbody rb)
     {
         float Distance = Vector3.Distance(rb.transform.position, maxBounds.transform.position);
         float TDistance = Mathf.InverseLerp(MaxRange, 0f, Distance); // Give a decimal representing how far between 0 distance and max distance the object is.
         float strength = Mathf.Lerp(0f, MaxStrength, TDistance); // Use that decimal to work out how much strength the magnet should apply
         Vector3 FromObjectToMagnet = (maxBounds.transform.position - rb.transform.position).normalized; // Get the direction from the object to the magnet
         FromObjectToMagnet.x = rb.gameObject.transform.position.x;
         FromObjectToMagnet.z = rb.gameObject.transform.position.z;
         rb.AddForce(FromObjectToMagnet * strength, ForceMode.Force);// apply force to the object
 }

testdrag.gif (362.2 kB)
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