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Question by _RC · Aug 17, 2011 at 03:29 PM · raycastparentfind

find parent of a collider

hi! i have the following raycast, that sets the collider that was hit as the target:
but i dont want to be the target the collider. i want it to be the parent gameobject of the collider.
i have tried to do it with one of the outcommented lines. but they dont work.

public GameObject target;
void FindTarget () {

     RaycastHit hit;
     Ray ray = new Ray();
     ray.origin = transform.position;
     ray.direction = Vector3.forward;

     if (Physics.Raycast(ray, out hit, maxRange))
     {
         Debug.DrawLine(ray.origin, hit.point);
         target = hit.collider.gameObject;
         //target = target.parent;
         //target = target.gameObject;
     }
 }
 

}

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Answer by equalsequals · Aug 17, 2011 at 03:42 PM

I'm not sure if this is what you're asking, but to find a parent you have to traverse the Transform hierarchy.

 target = hit.collider.transform.parent.gameObject;

That little snippet will grab the collider's transform, get it's parent and assign the parent's gameObject to the variable.

Is that what you're looking for?

Cheers,

==

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avatar image _RC · Aug 17, 2011 at 03:47 PM 0
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perfect, it works! thanks!

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