• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bongmo · Nov 27, 2018 at 10:21 AM · uimovementcanvasui image

UI object move?

I have a red square image and I want to move it like in the image below 1 - 3.

I wrote this script:

 RectTransform rectTransform;

 void Start () {
     rectTransform = GetComponent<RectTransform>();
 }
 
 void Update () {
     Vector2 aPos = rectTransform.position;
     aPos.x = aPos.x * Time.deltaTime;

     rectTransform.position = aPos;
 }

I attached this script to the red square image. I also want to check if it's greater than X position and start the move again from start. When I press play the red square looks like in the image 4. It's not moving. I also tried anchoredPosition and localposition. It's not working. Why?

UI object move

question-ui-canvas-move.png (52.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Defetysta · Nov 27, 2018 at 10:29 AM

You are not changing the value that is being assigned to transform.position. Each frame you are taking aPos.x and multiply it by Time.deltaTime and assigning it back to transform.position. Try something like this:

 aPos = transform.position;
 aPos.y = aPos.z = 0;
 aPos.x = movementSpeed * Time.deltaTime;
 transform.position += aPos;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
2

Answer by Hellium · Nov 27, 2018 at 10:32 AM

Try the following:

 public float HorizontalSpeed = 1 ;
 public float MaxHorizontalPosition = 200 ;
 public float MinHorizontalPosition = -200 ;
 
 // Please, name correctly your variables.
 // Yourself, in 3 months will be grateful    
 private RectTransform rectTransform;
 
 void Start ()
 {
     rectTransform = GetComponent<RectTransform>();
 }
 
 void Update ()
 {
     Vector2 position = rectTransform.anchoredPosition;
 
     position.x += HorizontalSpeed * Time.deltaTime;
     
     if( position.x > MaxHorizontalPosition )
         position.x = MinHorizontalPosition ;
 
     rectTransform.anchoredPosition = position;
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bongmo · Nov 27, 2018 at 11:23 AM 0
Share

Thanks for the variable name info. Edited post.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

210 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Issues rotating a UI image while the canvas is parented to the Main Camera 0 Answers

Rotating and scaling UI image messes up anchors? 0 Answers

Ui image appear and disappear on trigger 1 Answer

Difficulties with world space canvas interaction 1 Answer

How do I add a "pointer" to my UI menu? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges