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Question by DayyanSisson · Aug 17, 2011 at 07:30 PM · spacelargefog-of-wargame windowhuge

Objects Disappear When Too Far Away

When I use Unity, when Objects are too far away, they disappear, and slowly start to appear as you get closer. Obviously, this is a problem because I want the player to see a huge Game World. The fog is not on in the render settings, and I don't know if this is a bug, or it's designed to this. If it is, then I would like to know how to turn this function off. This is a really frustrating problem so help would be appreciated. Thanks in advance.

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Answer by stopsecret · Aug 17, 2011 at 07:35 PM

Hi, it appears you are encountering Clipping What this basically does is 'clips' of stuff that's too far away from the camera. In the inspector, if you select your main camera, there will be a section underneath field of view called clipping planes, the higher you set the 'Far' value, the farther away an object will be before it's 'clipped' off. I recommend setting the far value to something like 100000. Also, another way to keep your objects from disappearing would be to scale down your entire scene. I hope this helps! :)

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avatar image DayyanSisson · Aug 17, 2011 at 07:50 PM 0
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Thanks. It helps!

avatar image Eric5h5 · Aug 17, 2011 at 09:20 PM 2
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Note that having huge far values (and small near values) for the camera results in poor z buffer resolution, which usually creates visual artifacts. In most cases I wouldn't recommend using such high far values, but use two cameras ins$$anonymous$$d (one for near objects and one for far objects).

avatar image DayyanSisson · Aug 18, 2011 at 12:05 AM 0
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Well, this is going to be a space sim so I don't know how that would work.

avatar image Eric5h5 · Aug 18, 2011 at 01:30 AM 0
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I don't know how it wouldn't work. Being a space sim wouldn't make any difference; if anything that makes it easier.

avatar image DayyanSisson · Aug 18, 2011 at 01:46 AM 0
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I meant two things:

  1. It's space sim, so I don't if the method would work (you've made that clear now though)

  2. I don't know how to implement that

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