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This question was closed Dec 01, 2018 at 12:03 AM by ChrisWarner103 for the following reason:

I worked it out myself and put the solution bellow

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Question by ChrisWarner103 · Nov 30, 2018 at 11:48 PM · timer countdownloops

Countdown Timer checks not working

Hello, so I was making a tutorial popup script today, it all works perfectly fine until it comes to checking if my timer has hit 0 or not. It should be working but for some reason, it doesn't want to. What the code is designed to do is cycle through the popups but in 3 & 4 (popUpIndex 2 & 3) they use a timer but it doesn't toggle the next one as the timer hits 0.
If anyone could help that would be greatly appreciated.

 void TutorialLevel1()
     {
         for (int i = 0; i < popUps.Length; i++)
         {
             if (i == popUpIndex)
             {
                 popUps[i].SetActive(true);
             }
             else
             {
                 popUps[i].SetActive(false);
             }
         }
 
         if (popUpIndex == 0)
         {
             if (Input.GetKeyDown(KeyCode.W))
             {
                 popUpIndex++;
             }
         }
         else if (popUpIndex == 1)
         {
             if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.D))
             {
                 popUpIndex++;
             }
         }
         if (popUpIndex == 2)
         {
             popUpTimer = 5f;
             
             if (popUpTimer <= 0)
             {
                 popUpIndex++;
             }
             else
             {
                 popUpTimer -= Time.time;
             }
         }
         else if (popUpIndex == 3)
         {
             popUpTimer = 5f;
             
             if (popUpTimer <= 0)
             {
                 popUpIndex++;
             }
             else
             {
                 popUpTimer -= Time.time;
             }
         }
         else if (popUpIndex == 4)
         {
             //Hide When mission complete!
         }
     }
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Answer by ChrisWarner103 · Dec 01, 2018 at 12:02 AM

I have managed to fix it myself!

The way I fixed it is I had to rearrange the code a bit. So instead of using an else to countdown the timer, I put the countdown timer just before the check.

 if (popUpIndex == 2)
         {
             popUpTimer -= Time.deltaTime;
 
             if (popUpTimer <= 0)
             {
                 popUpIndex++;
                 popUpTimer = 5f;
             }
         }
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