gif example
@Hoojikee you can use the LookAt function for that, the following code works fine just change the Input.GetAxisX and Y parameters to “Vertical” and “Horizontal”, pass the reference of your ball to lookAt and camera to camTransform
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour
{
private const float Y_ANGLE_MIN = 0.0f;
private const float Y_ANGLE_MAX = 50.0f;
public Transform lookAt;
public Transform camTransform;
public float distance = 10.0f;
private float currentX = 0.0f;
private float currentY = 45.0f;
private float sensitivityX = 4.0f;
private float sensitivityY = 1.0f;
private void Start()
{
camTransform = transform;
}
private void Update()
{
currentX += Input.GetAxis("Mouse X");
currentY += Input.GetAxis("Mouse Y");
currentY = Mathf.Clamp(currentY, Y_ANGLE_MIN, Y_ANGLE_MAX);
}
private void LateUpdate()
{
Vector3 dir = new Vector3(0, 0, -distance);
Quaternion rotation = Quaternion.Euler(currentY, currentX, 0);
camTransform.position = lookAt.position + rotation * dir;
camTransform.LookAt(lookAt.position);
}
}