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Question by Tekksin · Dec 04, 2018 at 12:15 AM · pipelineskyboxesanimated-texture

HDRP Animated Sky

Using the HD rendering pipeline, how do you animate the skybox? I would like to make a galaxy sort of skybox, that has gasses that move around and aren't static. Is this possible in HDRP, or will I have to work with a far away particle system?

Also, is it possible to make a skybox material in shader graph?

Unity's tentacles seem to be stretched a little thin in too many directions. They can't support everything, and at this point I don't know what will and wont work with this pipeline.

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Answer by DonovanJC · Nov 26, 2019 at 04:55 PM

I am also having an issue with all three components in the HDRP Scene Settings Overrides.

What I would like to do is a time lapse. I can do this with the directional light and the Procedural sky but the scene needs to be overcast. I need to match the colours from the art work. This is not possible, from the methods I have tried.

Moving from the Procedural sky, I tried to change to the gradient sky. This allows me to put in one gradient but I am unable to animate this over time. So I then tried to separate the project into scenes, but the scene settings retain the last setting, which means I would have to set scene 1 change the sky, render. Load scene two change the settings, render, for each of the ones that I would like.

Having the HDRI sky doesn't help because the look I am going for is a flat colour that subtly changes over time, plus I would have to swap them out at intervals for the render as well.

Is there an alternative way of animating the change in sky colour? I have tried to look in debug mode for the component names but they don't show up.

Using Unity 2019.2.0f1 - Windows 10. GPU Nvidia Quadro P4000

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