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Question by Mrlarkin24 · Dec 05, 2018 at 12:46 AM · colliderraycasthit2dgaps

Gap between colliders stopping hit.collider.tag from working

I'm trying to use raycastHit2d to work so it detects when the player hits the ground but from what i can tell the code in the image isn't working because of the gap between the player's box collider and the ground' box collider. I would appreciate any help thank youalt text

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