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Question by vlab22 · Dec 06, 2018 at 09:55 PM · buildstandalonemeshfilter

Mesh with 0 uvs in standalone build

A sharedmesh is OK when playing in Editor (8 vertices and 8 uvs) but has 0 uvs in a windows 64 standalone build.

Meshrender has a material with a custom Unlit shader that does not use texture, it's originated from Unlit-Colored builtin shader.

The build process could been removing uvs from this mesh for a better performance?

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