• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bishok12 · Dec 09, 2018 at 09:20 PM · prefabsgameobjectsstaticinstances

Create 2 seperate instances of the same prefab,create 2 Separate instances of the same prefab

Hello Everyone,

I'm trying to create 2 separate instances of the keypad prefab below.

The problem is that it doesn't matter on which one of them I tap, they both respond and show the same output.

My guess is that they both refer to the same script attached to the prefab and I don't know how to create 2 separate instances of the same script.

alt text

Here the script attached to them:

 using UnityEngine;
 using UnityEngine.UI;
 
 public class LockSystemScript : MonoBehaviour
 {
 
     public Text ScreenText;
     
     private int _taps;
     private Color _startColor;
     private AudioSource _clickSound;
     private RequestsManager _requestsManager;
     private Vector3 _screenCenter;
     
     private void Start ()
     {
         _taps = 0;
         _startColor = ScreenText.color;
         _clickSound = GetComponent<AudioSource>();
         _requestsManager = RequestsManager.Instance;
         _screenCenter = GetScreenCenter();
     }
     
     private void Update () {
         
         if (Input.GetMouseButtonDown(0))
         {
             Ray ray = Camera.main.ScreenPointToRay(_screenCenter);
             RaycastHit hit;
 
             if (Physics.Raycast(ray, out hit, 100) && hit.transform.gameObject.tag.Equals("Button") && _taps <= 3)
             {
                 ScreenText.text += hit.transform.name;
                 _clickSound.Play();
                 _taps++;
             }
             
             if (hit.transform.gameObject.tag.Equals("Submit"))
             {
                 _clickSound.Play();
                 StartCoroutine(_requestsManager.InputCode(ScreenText.text, ScreenText));
             }
 
             if (hit.transform.gameObject.tag.Equals("Reset"))
             {
                 _taps = 0;
                 ScreenText.color = _startColor;
                 ScreenText.text = "";
                 _clickSound.Play();
             }
         }
     }
 
     private Vector3 GetScreenCenter()
     {
         float screenX = Screen.width / 2;
         float screenY = Screen.height / 2;
         return new Vector3(screenX, screenY, 0);
     }
 }
keypads.png (273.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

160 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiating without the use of Resource Folder in Unity? 0 Answers

Can you make script to populate the scene 0 Answers

GameObject - SetActive not working 1 Answer

Resize Gameobjects based on screen size 0 Answers

Make an asset persist through scene changes without affecting other instances? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges