• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by el-mas-pro-470 · Dec 13, 2018 at 10:31 PM · gunreloadgun scriptreloadingjava to c#

Pass a JS Script to C#?

Hello, I need help to pass this script to C # To add the recharge time to my weapon because in JavaScript you can not according to all, I do not know how to pass it or if there is any way to do the recharge time in JS, but I always they say it's in C #, does anyone know anything? Thank you.

 #pragma strict
 
 var Bullet : Rigidbody; //Municion.
 var BulletSpeed : float; //Velocidad del disparo.
 var ClipAmmo : int; //Cantidad de municion en el cargador.
 var TotalAmmo : int; //Cantidad de balas totales del jugador.
 var ReloadAmmo : int; //Cantidad de balas que se recargan.
 var CanShoot : boolean = true; //Habilidad de disparar.
 var ShootTime : float;
 
 function Update () 
 
 //Seccion de el control de disparo.
 {
 if(Input.GetButtonDown("Fire1")){
 {     
 if (ClipAmmo > 0) //Solo puedes disparar cuando tienes MAS de 0 de municion.
 {
  CanShoot = false;
  var Bullet : Rigidbody = Instantiate(Bullet, transform.position, transform.rotation);
  Bullet.velocity = transform.forward * BulletSpeed;
  yield WaitForSeconds(ShootTime); //Tiempo de espera antes de cada disparo.
  CanShoot = true;
 TotalAmmo--; 
 ClipAmmo--;
 }
 else 
 {
 }
 }
 }
 }
 //Seccion de el control de recarga.
 
 
 function LateUpdate () 
 {
 if(CanShoot)
 {
 Update();  
  if(TotalAmmo >0){
  if(Input.GetKeyDown(KeyCode.R)){ 
  if(ReloadAmmo > TotalAmmo){
  ClipAmmo = TotalAmmo;
  }
  else{
  ClipAmmo = ReloadAmmo;
  }
  CanShoot = true;
   }
  }
 }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Cornelis-de-Jager · Dec 13, 2018 at 11:13 PM

See solution below: / Step 1 Find a reference to the JS file in your C# File /

 JsScriptName jsScript;
 
 void Start () {
     // On the same object
     jsScript = GetComponent<JsScriptName>();
 
     // On a different object
     jsScript = GameObject.Find("ObjectWithJsScriptName").transform.GetComponent<JsScriptName>();
 }
 
 /* Step 2 Edit the script */
 void MyFunc() {
     jsScript.StringVar = "String"; 
     jsScript.floatVar = 0;
     jsScript.boolVar = true;
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

97 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Reloading A Gun My Way 2 Answers

Reload after certain amount of shots? 1 Answer

Gun - Ammo , reloading and UI problem. 1 Answer

realistic reload system? 1 Answer

Problem with animations(noob question i guess) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges