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This question was closed Dec 14, 2018 at 06:49 PM by carlosqs for the following reason:

The question is answered, right answer was accepted

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Question by carlosqs · Dec 14, 2018 at 05:47 PM · scorescore systemscoreboardscoringscores

Problem with counting score in 3D game

Hello everyone! I'm using the 3D Game Kit from Unity to create a game concept. I'm trying to implement a scoring system, but when I start the level, the score appears with all the points of the collectable items in the level, rather than just appearing when I collect them.

I dont know where I'm going wrong.

Score Manager Script


using UnityEngine.UI;
using UnityEngine;
using System.Collections;

public class ScoreManager : MonoBehaviour
{
public static int score;

 Text text;


 void Awake ()
 {
     text = GetComponent <Text> ();
     score = 0;
 }


 void Update ()
 {
     text.text = "Score: " + score;
 }

}


Pick Up Script


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Valor : MonoBehaviour
{

 public int scoreValue = 10;

 // Use this for initialization
 void Start ()
 {

     ScoreManager.score += scoreValue;

 }


 // Update is called once per frame
 void Update () {
     
 }

}


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Answer by Vega4Life · Dec 14, 2018 at 06:33 PM

When the game starts, your Valor script calls onStart(), so everything in there happens. You currently have it pushing its scoreValue to the ScoreManager.


  void Start ()
  {
      ScoreManager.score += scoreValue;
  }



Remove this line from start and it won't add up immediately.


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avatar image carlosqs · Dec 14, 2018 at 06:48 PM 0
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Thank you! Problem solved :)

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