Hi all,
I’ve tried to load the resource using Resources.GetBuiltinResource<Sprite>("unity_builtin_extra/UISprite")
but it doesn’t work.
Has anyone had luck with this?
Thanks,
Hi all,
I’ve tried to load the resource using Resources.GetBuiltinResource<Sprite>("unity_builtin_extra/UISprite")
but it doesn’t work.
Has anyone had luck with this?
Thanks,
Found this post: https://forum.unity.com/threads/accessing-ui-build-in-sprites-in-c.305075/
private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
private const string kBackgroundSpriteResourcePath = "UI/Skin/Background.psd";
private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
private const string kKnobPath = "UI/Skin/Knob.psd";
private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
Then you do (example shows using background sprite):
AssetDatabase.GetBuiltinExtraResource(“UI/Skin/Background.psd”);
Additionally you might have to change the image type (that is true for background):
Image someImage = ...;
someImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Background.psd");
someImage.type = Image.Type.Sliced;
You can see the type by simply choosing the image in the inspector.
@LW
Use Resources.Load instead of AssetDatabase.GetBuiltinExtraResource, works at runtime and you can build
Like: Resources.Load(“UI/Skin/InputFieldBackground.psd”);