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Question by jonathanbooker2911 · Dec 16, 2018 at 02:44 AM · scripting problemerrorscript.scriptingbasicsscripterror

How do I inherit certain varibles and functions from another script.

using UnityEngine;

public class Projectile : MonoBehaviour { public GameObject explosionVFX;

 public Weapon damage;
 
 void OnTriggerEnter(Collider other)
 {
     Debug.Log(other);
     Destroy(gameObject);
     Instantiate(explosionVFX, transform.position, transform.rotation);

     if (other.GetComponent<EnemyHealth>() != null)
     {
         other.GetComponent<EnemyHealth>().TakeDamage(damage);
     }
 }

}

I have another script called weapon that has damage varibles and function I need on my projectile. No matter what I do it won't work.

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Answer by Kimimaru · Dec 16, 2018 at 02:52 AM

Right now your code is using composition rather than inheritance. Essentially, your projectile has a weapon, when you instead want your projectile to be a weapon. Change your Projectile class to inherit from Weapon instead of MonoBehaviour:

public class Projectile : Weapon

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avatar image jonathanbooker2911 · Dec 16, 2018 at 03:00 AM 0
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I don't want it to be a weapon but just deal damage and have the daamge calculation that I put in place. I made a spell system but that was with rays. I thought if I put oncollision in my weapon class that would conflict to much. SO it just seemed is easier to put it in the projectile script.

avatar image Kimimaru jonathanbooker2911 · Dec 17, 2018 at 04:57 AM 0
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The OnCollision method can be virtual so you can override it in a derived class if you're trying to avoid conflicts. I don't know exactly how all your code is, but I simply gave the syntax for inheriting in C# since the question asked about inheritance.

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