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Question by jonathanbooker2911 · Dec 16, 2018 at 03:59 AM · scripting problemscript.scripting beginnerscriptingbasicsscript error

How do I make my projectile deal damage to a target it hit.

 void Rocket()
 {
     currentAmmo--;

     GameObject gameObject = Instantiate(projectile, transform) as GameObject;
     Rigidbody rb = gameObject.GetComponent<Rigidbody>();
     rb.velocity = transform.forward * projectileSpeed;
 }

 void Fire()
 {
     currentAmmo--;

     GameObject gameObject = Instantiate(projectile, transform) as GameObject;
     Rigidbody rb = gameObject.GetComponent<Rigidbody>();
     rb.velocity = transform.forward * projectileSpeed;
 }

I can't get my projectile to deal damage based on a varible in the script.

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Answer by fuzzy_rick · Dec 16, 2018 at 04:12 AM

You will need a trigger collider on your projectile, then listen for OnCollisionEnter on the target. You can deal damage to your target there. Hope i understood the question.

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avatar image jonathanbooker2911 · Dec 16, 2018 at 04:42 AM 0
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GameObject gameObject = Instantiate(projectile, transform) as GameObject; Rigidbody rb = gameObject.GetComponent(); rb.velocity = transform.forward * projectileSpeed;

     EnemyHealth enemyHealth = projectile.transform.GetComponent<EnemyHealth>();
     if (enemyHealth != null)
     {
         enemyHealth.TakeDamage(damage);
     } 

Would this work trying to make a projectile deal damage based on infromation in my current script.

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