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Question by gg64du02 · Dec 16, 2018 at 10:29 AM · bug-perhapsfullscreenresize

resize to a non native window size on Blockade 3D

Hello there,

I am currently trying to write a AHK to add sound when making frag on Blockade 3D (after the global update) on Steam.

So I would like to make my script be able to adapt when the screen settings in the game are not the same as the native desktop resolution.*

The thing is: only a few resize to non native resolution match what I am expect when doing a cross multiplication,

here is an example:

My native desktop resolution is 1920x1080 and when I set the game settings to 1280x600, the cross multiplication checks out

aka I am getting exactly what you could expect when doing the cross multiplication (1920x900) therefore with 90pixel gaps.

(1920*600/1280 = 900)

Problem:

What I am not getting is when I got 1920x1080 with 1024x768 is the fact I get 1440x1080 instead of 1365,3x1080

Hypothesis:

I think I figured out what is going with the missmatch:

in order to get 1440 instead of 1365 (desktop 1920x1080 with resolution set as 1024x768)

you have to make a mistake in the cross multiplication, 1920x768/1024 (= 1440)

instead of the regular 1920x768/1080 (= 1365,33)

Question:

is it a bug, or am I doing the cross multiplication wrong ?

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