• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by blastback27 · Dec 16, 2018 at 09:44 PM · rotationmovementraycastdirectionmouseposition

How can I incorporate a Rotation Towards the Mouse Position into this Script? I Tried.

I made a script so that my character would travel to my mouse position with raycast and such. Now I also want it to rotate itself towards my mouse positions.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class PlayerMovement : MonoBehaviour
 {
 
     public float speed = 10f;
     private Vector3 targetPos;
     private Vector3 startPos;
     private Vector3 mousePos;
 
 
     public void Start()
     {
         startPos = transform.position;
     }
 
     public void Update()
     {
         if (Input.GetMouseButton(0))
         {
             mousePos = Input.mousePosition;
             Ray mouseCast = Camera.main.ScreenPointToRay(mousePos);
             Plane groundPlane = new Plane(Vector3.up, Vector3.zero);
             RaycastHit hit;
             float rayLength;
 
             if (Physics.Raycast(mouseCast, out hit, 100))
             {
                 targetPos = new Vector3(hit.point.x, 2f, hit.point.z);
             }    
             
 
             if (groundPlane.Raycast(mouseCast, out rayLength))
             {
                 Vector3 pointToLook = mouseCast.GetPoint(rayLength);
                 transform.LookAt(new Vector3(pointToLook.z, transform.position.y, pointToLook.z));
             }
 
             transform.position = Vector3.MoveTowards(transform.position, targetPos, speed * Time.deltaTime);
             
         }
 
     }
 
 }




This part of the script is where I tried to incorporate the Rotation function.

   float rayLength;
   if (groundPlane.Raycast(mouseCast, out rayLength))
                 {
                     Vector3 pointToLook = mouseCast.GetPoint(rayLength);
                     transform.LookAt(new Vector3(pointToLook.z, transform.position.y, pointToLook.z));
                 }

It did not worked as planned. It rotate but not accurately with the mouse and sometimes not according or even the opposite direction of the mouse. alt text

rttt.png (287.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

261 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My player character rotates in place. Help much appreciated! 2 Answers

Character rotation, only happens when mouse is rotated around world centre (0,0,0) 0 Answers

How to adjust a GameObject's rotation to face it's moving direction ? 0 Answers

Please help, there is no error at the console tag but the character don´t rotate or react with the mouse position. 0 Answers

Get player to face the direction of movement 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges