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Question by khuram_abstron · Dec 18, 2018 at 06:55 AM · optimizationresourcesgpuinstantiationlevel load

What is best and optimized Technique of level Handling in Parking game ? loading from resources or enable in hierarchy

I am developing a parking game in which i have 50 levels. The outer environment including buildings and floor is similar in all levels. I have created levels prefabs with different props like cones, cars, boxes and arrows. i am instantiating these prefabs from resources . I am searching for which is best approach to handle levels i.e. 1) all levels present in hierarchy and are disabled and only current level prefab is enabled in start or 2) i have to instantiate each level from resources when level is selected. I am working only in one scene.

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Answer by kaarloew · Dec 18, 2018 at 07:36 AM

  1. If you are solo developer, and you don't get runtime memory issues with your assets and loading time is good enough for you then this is viable option for you.

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