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Question by Zebigbos8 · Dec 19, 2018 at 02:50 AM · collisionrigidbodyparent

Control character without CharacterController or

I need to control a character without the CharacterController or Rigidbody components.

The character is supposed to be able to walk around in a parent object that has a Rigidbody and can be rotated in any direction. The trouble is CharacterControllers can only rotate on the Y axis and Rigidbodys don't move with their parents.

Currently i'm moving the character via transform.Translate, but this method ignores collisions.

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Answer by JoshuaOreskovich · Dec 19, 2018 at 06:49 AM

"The trouble is CharacterControllers can only rotate on the Y axis and Rigidbodys don't move with their parents."

this doesn't make any sense.

But if colliders are a problem try making sure your translate distances are small enough that you don't skip through objects, or make the objects fatter. You can always try using Raycasting to detect the distance you are from an object as well.

you're essentially circumventing the entire built in physics system. I understand wanting to do that but I don't recommend it. Working with a rigidbody is doable while still circumventing the dumber parts of the physics system.

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