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Question by SxWx · Dec 19, 2018 at 04:37 AM · cameratexture bugs

Near\far clip works differently at PC and Android

alt text

Unity 5.6, there are 4 cameras rendering 1 terrain + some mesh objects, to 4 render textures Then 4 render textures are applied to 4 quads, so terrain rendererd only once at some changes


But only at mobile same corner (4th render texture) rendered with this artefact which looks like depth issue (river) and black spots at fields (???)


Bug apperas only when there are a lot of stuff at this corner (a lot of fields and buildings) if remove some fields and building - all rendered ok.


All 4 cameras and render textures have same settings, it is not mip maps. Culling is turned off at cameras.


Any ideas? is this corner is 'too heavy' and camera can't handle all objects?


Looks like it some kind of culling issue, I've moved quads aside, and now there are more black spots..

photo-2018-12-18-13-41-32.jpg (251.4 kB)
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Answer by SxWx · Dec 19, 2018 at 11:17 AM

Solution was: moved cameras away up from terrain (they are ortho) and tweak near \ far clips (near was -500, far 1000 - changed to near -300, far 1500) probably this clip things works differently from pc at mobile

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