Changing material name

How do you change the name of a material after creating it? I haven’t been able to figure this out and am stuck with New Material, New Material 1, New Material 2, etc.

PC, highlight the material in Project view, press F2.
(or the click-wait-click method)
(Actually FOR MONTHS I was too looking for the “Rename” in context menu.)

On the Mac you hit enter to rename an asset or click, wait and click again.

For a Windows user it’s extremely awkward, but I can confirm that left-click… wait… left-click again, works in windows as well.

I spent a whole day trying to figure it out. Some things in Unity I must say is very frustrating to learn. Someone on here posted a right click alternative. Tried it a few hundred times and wondered whether the poster had ever done it, because it didn’t work. They should put important things like renaming and frequent tasks into the right click option, many windows users first go to the right click procedure to find the answer, it’s how windows users learn a new software.

So simple its almost stupid. You would figure they would at least implement a r-click rename feature

OMG all i had to do was left click, wait, left click?!

who came up with this?!

Bovine mentioned that on Mac you can click, wait a sec, then click again to rename. I just wanted to confirm that it also works this way on windows.

While I’m here I might as well state that I too would prefer to simply right-click and rename as waiting between clicks is hardly productive.

In windows, I simply went into the folder structure and renamed the file there. It got automatically reflected Unity :slight_smile:

Press f2 while you have the material selected on Windows. I think it works that way on Mac too.

You have to press F2 while your are on the material you want to rename.

For my windows I just click f2 for rename or double click name

I solved it.
Goto “Unity Project Name” > “Assets” > Change the name of material without extension.

In my case,

Before:
“New Unity Project” > “Assets” > “New Physic Material.physicMaterial”

After:
“New Unity Project” > “Assets” > “Bounce.physicMaterial”

and it works

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