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Question by pattizkafa · Dec 20, 2018 at 07:18 PM · flickeringanti-aliasingedge detectionantialiasing

Objects with flickering and noised edges

In our game w$$anonymous$$ch is still in early development we're (we, Unity rookies) facing t$$anonymous$$s flickering issue occurring especially in edges w$$anonymous$$ch are very close to each other, but not limited to them. The problem worsens once the camera moves but in the idle

Here is a video depicting the situation. Notice that once I disable the edge detection the problem persists even though it gets less bothering. https://youtu.be/EL28HORkbbU

Here are our Edge Detection settings Edge Detection settings

Here is our PP antialiasing settings (We also tried FXAA but it comes with worse results) PP antialiasing settings

The buildings are natively modelled with ProBuilder. Unity version: 2018.2.14f1

My question being, is there a way to solve t$$anonymous$$s issue to obtain smoothness in such edge detection cases? Are we missing somet$$anonymous$$ng? We want to keep that visual style in w$$anonymous$$ch edges are drawn in black.

flicker1.png (11.1 kB)
flicker2.png (8.2 kB)
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