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Question by Alturis2 · Dec 21, 2018 at 03:27 AM · prefabs

2018.3.0f2 - Prefab Inspector Properties now gone without opening prefab editing view

Hoping there is a solution to this because it greatly hampers the workflow of my project.

Since the introduction of the new prefab system and the nested prefab support (which I am very happy about dont get me wrong) the way you need to edit the component properties of prefabs is now changed.

One used to be able to click on a prefab in the project browser and edit the properties of the components on the main prefab game object.

Now you have to double click on the prefab or hit Open Prefab on each one.

This severely hampers the flow of editing properties of prefabs. My project uses a LOT of prefabs for many things that don't even necessarily have a visual representation in the game. Being able to use the keyboard to browse the properties of these prefabs was paramount to the production flow of the project for me.

Is there a way to recover the ability to view and edit prefab component properties without drilling down into them?

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Answer by Alturis2 · Dec 22, 2018 at 12:54 PM

Someone was kind enough to write a quick example of a new Window that allows you to preview prefab properties as before. Not perfect but certainly helps get back closer to my previous workflow.

https://forum.unity.com/threads/improved-prefabs-workflow-critique.560539/#post-3763303

Really seems to me like this should be part of the core features of the main Inspector window. Just insert Open Prefab button at the top, and let the inspector properties display as it always had before.

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avatar image 3Eng · Mar 07, 2019 at 06:05 PM 0
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I completely agree. Highlighting a prefab in the project window must show the prefab in the inspector window. It was bad enough when only the prefab and first sub-object was visible. Alturis2 has a great idea about having an open button at the top but still show the inspector properties --- oh wait that's what we had if you were using version control. Also missing is the important ability to modify multiple prefabs at once. Why did this change?

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