• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by emirkoskenli · Dec 22, 2018 at 09:35 PM · backendkongregate

Need help about PlayFab

Hi folks. I'm having trouble with playfab. I hope there is experienced developer about playfab who can help me. I have managed to integrate my game with playfab's kongregate add-on. SetUserData working perfectly fine. I can see Player Data in my Game Manager. However when I paste GetUserData codes, PlayFabId = PlayFabId, give me an error on code. As in the KongregateHandler script, I change it to KongregateId = kongregateId, still give me an error on code. So how I get my saved player data? Here is my codes;

        public void SetUserData()
     {
     PlayFabClientAPI.UpdateUserData(new UpdateUserDataRequest()
     {
     Data = new Dictionary<string, string>() {
     
             { "damage", karakter.damage.ToString() },
             { "damageMultiply", karakter.damageMultiply.ToString() },
             { "karakterStartHp", karakter.karakterStartHp.ToString() },
             { "healthMultiply", karakter.healthMultiply.ToString() },
             { "EnemyAliveBonus", karakter.EnemyAliveBonus.ToString() },
             { "critChance", karakter.critChance.ToString() },
             { "critMultiply", karakter.critMultiply.ToString() },
             { "fireRate", karakter.fireRate.ToString() },
             { "range", karakter.range.ToString() },
                                }
         },
         result => Debug.Log("Successfully updated user data"),
         error => {
             Debug.Log("Got error setting user data Ancestor to Arthur");
             Debug.Log(error.GenerateErrorReport());
         });
     }
     
         public void GetUserData()
     {
         PlayFabClientAPI.GetUserData(new GetUserDataRequest()
         {
             PlayFabId = PlayFabId,  ------>Getting error here---
             Keys = null
         }, result => {
             Debug.Log("Got user data:");
             if (result.Data == null || !result.Data.ContainsKey("damage")) Debug.Log("No damage");
             else Debug.Log("damage: " + result.Data["damage"].Value);
         }, (error) => {
             Debug.Log("Got error retrieving user data:");
             Debug.Log(error.GenerateErrorReport());
         });
     }
 


Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WirealTalha · Jul 14, 2019 at 01:55 PM 0
Share

Did you manage to get it? You can use multiple ways to get Player PlayFabID, They way i go about it is by using GetPlayerCombinedInfo call.

Use thist

void getid(){ send request for GetPlayerCombinedInfo } in result callbackfunction use "result.playfabid".

ie int ID= result.playfabid

I've not yet tried it on my own, but theoretically, should work.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

160 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Retrieve Statistic from Kong API c# 0 Answers

When I use for into do while Unity, begin Freeze 2 Answers

Kongregate and Kreds 0 Answers

Updating Build Pathes for change from IL2CPP to Net Scripting Backend (Because of Vuforia) 1 Answer

"ReferenceError: UnityLoader.js is not defined" on Kongregate 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges