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Question by subcon · Aug 19, 2011 at 10:42 PM · floatingpoint

Floating Point Script Does Not Prevent Mesh Objects From Shaking

OK, I am making a space games with enormous level sizes. I am familiar with what the floating point inaccuracy issue is, and to mitigate this, I have made use of the floatingorigin script available on the UnifyCommunity site.

The problem with which I am dealing now, is that the script is intended only to run on a camera object. Thats all well and good, but what about a floating-point fix for actual mesh objects, such as my nice spaceship model?

The cameras themselves (those at least that use the floatingorigin script) are doing what they're supposed to do: they reset the origins back to 0 every so often (configurable). So I know the floatingorigin script DOES work. But not on everything.

My hope is that there is some way to fix the ship-model shakiness. Making the ship a child of the camera, nor visa versa, does not seem to help, and there was nothing in the floatingorigin script that stood out to me as a possible fix.

Thanks in advance

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avatar image subcon · Aug 22, 2011 at 04:44 PM 0
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