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Question by Mr_Admirals · Dec 26, 2018 at 10:57 PM · meshgraphicsmodelsubdivision

How to subdivide a mesh into 4 quadrants?

Okay, so for a feature I'm working on, I need "hilly" planes being used as terrain to be sliced apart into submeshes (or child game objects). I've tried to do this by copying vertices over and then making triangles out of those vertices, but that doesn't seem to be panning out, as the vertices seem to be randomly strewn about throughout the array. Any tips or solutions available that you guys know of?

Bonus question: Is it possible to share vertices between two separate meshes?

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