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Question by Tenry92 · Dec 28, 2018 at 10:36 AM · scenebugscalegridview

Scene is suddenly super small,Scene is suddenly super small on reload

I'm not sure if this is some bug or some setting. I've created my first scene and placed some objects. Later, I created a second scene, created a canvas and text for a menu.

The next day I open my project in unity and open my initial scene, everything is super tiny (like maybe 1/100th of the usual size) as if the world has been scaled down (as the grid now is super large related to the world). However, the object coordinates are all normal - objects have an X/Z unit of 1 or 5 for example, but they don't exceed even the first rectangle of the grid. Also zooming in with the camera shows intense near clipping, so the world must be scaled down somehow.

However, all my objects - even my created root "empty" object all have a scale of 1, they are unscaled :/

Trying to scale my root object up (which should not be the solution) gives me other headaches, such as my player moving really slowly.

Even creating a new cube - size 1³ - in any of the two scenes is just super small.

Does anybody have an idea what is causing this and how to fix it?

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avatar image Tenry92 · Dec 28, 2018 at 10:41 AM 0
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A new cube with a size of 1³ in my new scene:

Screenshot 1

It's to tiny to be even seen. I have to zoom in so far that I don't even see the grid anymore:

Screenshot 2

screenshot1.png (126.2 kB)
screenshot2.png (102.5 kB)

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Answer by Tenry92 · Dec 28, 2018 at 10:53 AM

It seems the grid is initialized on project load depending on how far the active view is away. My second scene as a quite large canvas, why I am moving my view very far away. On the next project load, the grid and view is initialized at a much larger scale and is kept active for any scene.

In order to update/fix the grid/scaling, select the object of interest (such as my tiny root object or any actual object within there) and press F to focus that object. That reinitializes the grid and sizes and everything's fine again ^-^

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