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Question by fonql · Jan 01, 2019 at 12:20 PM · #pragma

Advice wanted on state transition code.

Hi all, I made a simple game were I used enums for the different states a gameobject could be in (eg Walking, running etc). Now I want to go a step further and also want to have state transitions when switching states. I think I'll want to do it like this:

 TransitionToState(int fromstate, int tostate)
 Switch(fromstate)
  Case 0:
    If(tostate==1). // Do something

Know I wonder if this a clean way to do it, or does anyone have any pointers on doing this differently/better

Many thanks!

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Answer by betaFlux · Jan 01, 2019 at 01:05 PM

Of course it's always nice if you can keep it simple and compact like that, but I wholeheartedly recommend you to watch this video. You'll learn how to create an instance based state machine which is very convenient to use.

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Answer by fonql · Jan 01, 2019 at 02:46 PM

Cool! Thanks

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