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Question by Grape_Waffles · Jan 02, 2019 at 12:29 AM · renderingpipelinesky

How to rotate an HDRI sky through a script in the HD render pipeline?

Hello, I've spent the last two hours going insane over this! I simply wish to adjust the rotation of my HDRI sky in a script, but I don't know how to reference the rotation. It was pretty simple a while ago, but with the new pipeline and rendering Volumes, I just can't figure out how to access these values. Any help is hugely appreciated. Thanks!

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Answer by Jeremy-Horton · Nov 11, 2019 at 01:07 PM

using UnityEngine.Experimental.Rendering.HDPipeline;

public class App: MonoBehaviour {

[SerializeField] Volume volume;

void SetHdriRotation(float rot) { HDRISky sky; volume.profile.TryGet(out sky); sky.rotation.value = rot; } }

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