I want to do something like if material on that gameObject is matA switch it to matB and if it has matB switch it to matA, while
Debug.Log(this.GetComponent<Renderer>().material.name);
does return name of material on that gameObject, but
if (this.GetComponent<Renderer>().material.name == "MatA")
{
Debug.Log("reached here");
}
doesnt return anything(it doesnt reach there even though gameObject has MatA), how come ?
also, what do I write inside if() statement to switch color to MatB ?
EDIT : -
if (this.GetComponent<Renderer>().sharedMaterial.name == "MatA")
{
Debug.Log("reached here");
}
it does reach here now, if I change material to sharedMaterial.
but I dont know what do I put inside if statement to find material and assign it to this.gameObject ?
thanks in advanced