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Question by JojoIV · Jan 02, 2019 at 06:36 PM · renderingmobileeffectsglow

Baked Bloom/Glow (or one layer glow)

Hi!

So, I want to make a game where all my platforms have a glow/bloom effect. Problem is: ONLY the platforms should be effected and should have a little bit of color tint.

  • With Post-Processing it is not really possible to restrict the glow only on the platforms because behind them I may have bright objects that should not be effected by the bloom.

  • With a script I found online I could achieve this effect using CommandBuffers:alt textBut this had a big impact on performance so I discarded this approach.

  • I can not create the effect in photoshop since the platforms are generated in editmode with bezier curves.

Now I have two possible solutions (which I have insufficient knowledge for two implement correctly):

  • [easier but performance heavy] A second camera rendering only the platforms to a rendertexture -> remove the black background to make it transparent -> overlay the rendertexture

  • [more difficult but no performance issues] "pre render" the effect in edit mode to a sprite or texture. (How could I generate a texture based on a renderer?)

Am I missing some obvious solutions or how could I implement the above ones?

Thanks in advance

neon.png (49.8 kB)
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Answer by Snipe76 · Jan 02, 2019 at 09:25 PM

I have been using this asset like forever. Try it, its free. Mk glow free

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