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Question by Setzer22 · Aug 20, 2011 at 04:28 PM · parentcomponentget

Get component in parent

Hello everyone,

I've got a really simple question, that I wasn't able to solve though: Is there a way to get a script component from an object's parent?

I'll explain better the situation. Each enemy in my game has a trigger collider box as a children with the tag Damage, if the character's sword colliders with that trigger box, the enemy Dies, so when the sword touches the trigger collider tagged damage, I want to access the Die() method from his parent, the enemy, how can I solve this?

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avatar image The-BOOM · Nov 29, 2011 at 09:56 PM 0
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Thanks for asking this. It was annoying because I was trying to get the component from the game object and it wasn't working. I didn't know you could do it this way.

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Answer by DaveA · Aug 20, 2011 at 04:30 PM

transform.parent.GetComponent(........

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avatar image Setzer22 · Aug 20, 2011 at 04:32 PM 0
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Oh.. sorry, I didn't know it was that easy, I should have searched better in the documentation before asking. Thank you

avatar image shadesbelow · Sep 26, 2014 at 10:02 PM 0
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also, as of 4.5 there is a GetComponentInParent method

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Answer by shadesbelow · Sep 26, 2014 at 10:13 PM

as of Unity 4.5 there is a GetComponentInParent method

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