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Question by rkshawonzp14 · Jan 06, 2019 at 06:19 PM · joystickshoot

how to Shoot bullect with joystick

In my project I have two joystick.it is 2d game.i use left joystick to move the player (i am using left and right only) and then i want to to control fire point (gun as it rotate 360) using right joystick but i have no idea how to that .i want my player shoot in direction where my right joystick will point at.Like if i drag my joystick up player should shoot up and when i drag it right/left/down or any angle player should shoot in that direction.player will auto shoot if i drag the joystick.

here is my current code.i am trying to do this for android device.

 public void Shoot()
 {
     Vector2 mousePosition = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
     Vector2 firepointPosition = new Vector2(firePoint.position.x, firePoint.position.y);
     RaycastHit2D hit = Physics2D.Raycast(firepointPosition, mousePosition - firepointPosition, 100, whatToHit);
     if(Time.time>=timetospwan)
     {
         Effect();
         timetospwan = Time.time + 1 / spwanrate;
     }
     Debug.DrawLine(firepointPosition, (mousePosition-firepointPosition)*100,Color.cyan);
     if(hit.collider!=null)
     {
         Debug.DrawLine(firepointPosition, hit.point, Color.red);
         Debug.Log("We hit" + hit.collider.name);
         Enemy enemy = hit.collider.GetComponent<Enemy>();
         if (enemy != null)
         {
             enemy.DamageEnemy(Damage);
         }
     }
 }

this is very important form me .if anyone can help me i would be grateful to him. thanks

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