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Question by Naszia · Aug 21, 2011 at 02:55 AM · spawnclones

restricting object clones numbers.

Hey i am using this script and want to be able to restrict how many clones i can spawn. i am spawning ramps and only want the player to be able to spawn say 5 per level. and when they run out they simple cant use anymore. THanks

var projectile : Rigidbody;

var speed = 0;

function Update() { if( Input.GetButtonDown( "Fire1" ) ){

var instantiatedProjectile : Rigidbody = Instantiate( projectile, transform.position, transform.rotation );

instantiatedProjectile.velocity = transform.TransformDirection( Vector3( 0, 0, speed ) );

Physics.IgnoreCollision( instantiatedProjectile.collider , transform.root.collider );

}}

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Answer by Naszia · Aug 21, 2011 at 03:32 AM

Dont worry, figured it out. Thanks heaps :)

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Answer by Naszia · Aug 21, 2011 at 03:17 AM

THanks for your help, i needed to put in a } at the end but it doesnt seem to working. it just keeps spawning after 5 like before?

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Answer by TehWut · Aug 21, 2011 at 03:04 AM

Pretty Simple. Just create a var max_projectiles and another var projectile_count and then set it, to say, 5. then check if it is equal to 5 after pressing the button, if its not, add 1 to it. For example:

    var projectile : Rigidbody;
     var max_projectiles = 5;
     var projectile_count = 0;
 
 var speed = 0;
 
 function Update() { if( Input.GetButtonDown( "Fire1" ) ){
 if (projectile_count <= max_projectiles)
 {
 var instantiatedProjectile : Rigidbody = Instantiate( projectile, transform.position, transform.rotation );
 
 instantiatedProjectile.velocity = transform.TransformDirection( Vector3( 0, 0, speed ) );
 
 Physics.IgnoreCollision( instantiatedProjectile.collider , transform.root.collider );
 projectile_count++
 }
 
 }}

not tested so dont know if it will work. tweak it, its really simple.

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