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This question was closed Jan 10, 2019 at 11:11 AM by AndrewIanBurrow for the following reason:

Moved question to default space

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Question by AndrewIanBurrow · Jan 10, 2019 at 10:38 AM · colortexturesmeshesartifactstearing

Color mismatch between meshes

I have created a simple Animal Crossing style character in Blender and exported to Unity as FBX format. The character is made up of 3 meshes, the main body and head, the eyes and the mouth. They have each been uv unwrapped and mapped to a texture.

All this imports fine into Unity but I am getting a couple of issues.

  1. I am seeing a slight tearing between the mouth and nose meshes when viewed from a distance. alt text When zoomed in in Scene view this disappears but in game view it is visible.

  2. I am seeing a color mismatch between joining parts of the different meshes. alt text These meshes are perfectly lined up. Verts are at the exact same coordinates. All materials in Unity are set up exactly the same (Standard, opaque with correct color). Normals for the model are imported but I get the same effect when set as calculated. The colors on the textures are correct and perfectly match and have been checked in Paint.net.

Am I messing something? Any help greatly appreciated.

Thanks in advance.

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mismatch.jpg (10.5 kB)
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