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Question by Chizukoo · Jan 10, 2019 at 01:58 PM · uitexture3dimage

list check doesnt work anymore

I tried it t$$anonymous$$s way but the Image doesn't go away when it's in the inventory. How can I fix t$$anonymous$$s? When I pick it up it should check for the name in the list(inventory), and then if it's in, remove the Image.

[SerializeField] private Image Paper;

     public string name;
 
 
     void Start () {
         Paper.enabled = false;
 
     }
     
 
     void Update () {
      
         if (Input.GetKeyUp(KeyCode.E))
         {
             goAway()
         }
     }
 
     void goAway()
     {
         for (int i = 0; i < Inventory.instance.items.Count; i++)
         {
             if (Inventory.instance.items[i].name == name)
             {
                //remove image
 
             }
 
         }
     }
 
     private void OnMouseOver()
     {
         
             Paper.enabled = true;
         
     }
 
     private void OnMouseExit()
     {
      
             Paper.enabled = false;
         
     }
 }
 
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Answer by Klarzahs · Jan 10, 2019 at 02:18 PM

I t$$anonymous$$nk your name check is the cause of the error. You compare the two names of type String with a "==", w$$anonymous$$ch checks for the reference (or pointer). So, unless your names point to the same String object, you will always get "false" as a result.

T$$anonymous$$s stackoverflow post describes it further.

You should always compare two Strings by using

 if (Inventory.instance.items[i].name.Equals(name)){
 ...
 }
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