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Question by LeleUnity · Jan 10, 2019 at 06:22 PM · multiplayernetworkserver

UNET deprecated. now what for solo poor developers?

Hello, I am a solo freelancer that wants to make a multiplayer games that also will help charities community. I can't afford to pay for these since the game is freemium an I have no guarantee of paying players.


IF i want to use the unity multiplayer system do I need to pay for the personal or pro licence? Can i make a free multiplayer in case I don't earn almost anyt$$anonymous$$ng? I knew that if I have a certain revenue I need to pay Unity license (over 100000eur) and that's totally fine for me because I can earn. But I want to know if is possible to make a free multiplayer game if i have no revenues?


Also, I read UNET is being deprecated. But then what can i do to make a multiplayer game? do you have a tutorial to build the game with the new system for free? thanks !

my game is a 4 players arcade game where each player updates its score and send an attack. the ideal update rate would be 3 seconds (shorter is better) but since i cant afford much, i might accept a 6/7 seconds delay!


Also what do you guys do when you have 100000 players playing with your game and none of them becomes a payer? how do you sustain these costs? What are your solutions?

Thanks

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avatar image shatteredeyeinc · Jan 11, 2019 at 01:31 AM 0
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when you have 100000 players playing with your game and none of them becomes a payer? how do you sustain these costs? What are your solutions?

that isn't sustainable without using advertising

i would run a small hosted webapi instance with json data being passed back and forth for small multiplayer like this preferably on your own network to save money i dont think static ips are to expensive around $15

i dont personal like the Unity multiplayer system to much especially the communication part

avatar image LeleUnity shatteredeyeinc · Jan 11, 2019 at 10:12 PM 0
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That will not scale. too many delays... we need something to convert users into paying users! what is your experience on this ?

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Answer by HenBOMB · Jan 12, 2019 at 03:42 AM

I suggest using Photon (PUN) or SpatialOS for network multiplayer games:

Photon PUN (Free)

SpatialOS

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