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Question by MasterChameleonGames · Jan 11, 2019 at 08:57 PM · android

Can Unity retrieve data from another app (that you did not make)?

Can Unity retrieve data from another app? Let's say, just as an example, I want my Unity game to display a message if their highscore on the 2048 app is above 1000. Is there a way to do this?

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Answer by Magso · Jan 11, 2019 at 10:02 PM

If the 2048 app make a log of scores, and you know the directory to that log you might be able to use StreamReader. I once used it to read a text file and it was something like this,

 public theFile = new StreamReader(file path);
 public fileContents = theFile.ReadToEnd();
 theFile.Close();
 public lines = fileContents.Split("\n"[0]);

Lines should be a string array. I've took that from an old unityscript I have so I don't know if it's 100% right, it worked in my case.

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avatar image MasterChameleonGames · Jan 11, 2019 at 10:09 PM 0
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Yeah, but I have no idea if they do, and if they do, I don't know the directory.

avatar image Magso MasterChameleonGames · Jan 12, 2019 at 12:03 AM 0
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Even though the game could be made to give you access to the scores, unfortunately very few games are built with that in $$anonymous$$d and you can't retrieve data straight from a game's instance using another game's instance, both probably built using different engines.

avatar image Magso MasterChameleonGames · Jan 12, 2019 at 12:10 AM 0
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https://blogs.dropbox.com/developers/2014/03/dropbox-2048-saves-your-current-game-and-high-scores/ would this help?

avatar image MasterChameleonGames Magso · Jan 12, 2019 at 12:14 AM 0
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I guess there isn't a general solution. Thank you for trying to help though.

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