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Question by FuriousCreeper · Jan 12, 2019 at 11:21 AM · namespacetype

The type or namespace 'blabla' could not be found

Hello everyone !

I was making a camera script (2018.2.0f2). When i made a unity update (2018.3.1f1), the script has now errors like : the type or namespace 'PropretyDrawer' and 'SerializedProprety' could not be found.

Here's my script :

  using UnityEngine;
  using UnityEditor;
  using System.Collections.Generic;
  
  
  
  [CustomPropertyDrawer(typeof(TagSelectorAttribute))]
  public class TagSelectorPropertyDrawer : PropertyDrawer
  {
  
      public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
      {
          if (property.propertyType == SerializedPropertyType.String)
          {
              EditorGUI.BeginProperty(position, label, property);
  
              var attrib = this.attribute as TagSelectorAttribute;
  
              if (attrib.UseDefaultTagFieldDrawer)
              {
                  property.stringValue = EditorGUI.TagField(position, label, property.stringValue);
              }
              else
              {
                  //generate the taglist + custom tags
                  List<string> tagList = new List<string>();
                  tagList.Add("<NoTag>");
                  tagList.AddRange(UnityEditorInternal.InternalEditorUtility.tags);
                  string propertyString = property.stringValue;
                  int index = -1;
                  if(propertyString =="")
                  {
                      //The tag is empty
                      index = 0; //first index is the special <notag> entry
                  }
                  else
                  {
                      //check if there is an entry that matches the entry and get the index
                      //we skip index 0 as that is a special custom case
                      for (int i = 1; i < tagList.Count; i++)
                      {
                          if (tagList[i] == propertyString)
                          {
                              index = i;
                              break;
                          }
                      }
                  }
  
                  //Draw the popup box with the current selected index
                  index = EditorGUI.Popup(position, label.text, index, tagList.ToArray());
  
                  //Adjust the actual string value of the property based on the selection
                  if(index==0)
                  {
                      property.stringValue = "";
                  }
                  else if (index >= 1)
                  {
                      property.stringValue = tagList[index];
                  }
                  else
                  {
                      property.stringValue = "";
                  }
              }
  
              EditorGUI.EndProperty();
          }
          else
          {
              EditorGUI.PropertyField(position, property, label);
          }
      }
  }

Can someone help me ?

Thanks :)

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Best Answer

Answer by Bunny83 · Jan 12, 2019 at 11:38 AM

This is not a camera script but an editor script. It has to be placed in an editor folder. You probably have it outside an editor folder.

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