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Question by ninjaro · Jan 12, 2019 at 03:23 PM · movementtriggersoundenemy aisounds

How can I make my enemy detect and Run towards sound?

I am making a Horror Game and I need my Enemy to Run Towards a specific sound (e.x. I open a door and i make noise, enemy detects the sound and Runs towards that door.).

sorry for my bad English ;)

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Answer by Magso · Jan 12, 2019 at 04:44 PM

If your playing the audio from a script, create a gameobject variable for the enemy and add something like

 audioSource.PlayOneShot(sound, 1F);
 enemy.GetComponent<script>.placetorun = gameObject.transform.position;
 //or for the in built navigation.
 agent.SetDestination(gameObject.transform.position);

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