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Question by ninjaro · Jan 12, 2019 at 08:41 PM · animation2denemyfliptop-down

How I make my enemy face the player or flip towards player (top-down game)?

Sorry for my bad English.

2D btw

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Enemy : MonoBehaviour {

 // Public Variables

 public float speed;
 public GameObject effect;

 // Private Variables

 private Transform playerPos;
 private Player player;
 private Shake shake;

 // Functions

 private void Start()
 {
     shake = GameObject.FindGameObjectWithTag("ScreenShake").GetComponent<Shake>();
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
     playerPos = GameObject.FindGameObjectWithTag("Player").transform;
 }

 private void Update()
 {
     transform.position = Vector2.MoveTowards(transform.position, playerPos.position, speed * Time.deltaTime);
 }

 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         shake.CamShake();
         Instantiate(effect, transform.position, Quaternion.identity);
         player.health--;
         Destroy(gameObject);
     }

     if (other.CompareTag("Projectile"))
     {
         shake.CamShake();
         Instantiate(effect, transform.position, Quaternion.identity);
         Destroy(gameObject);
     }
 }

}

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avatar image sean244 · Jan 12, 2019 at 08:46 PM 0
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Show us the code for your enemy script.

avatar image ninjaro sean244 · Jan 13, 2019 at 02:29 PM 0
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done......

avatar image berndunity · Jan 13, 2019 at 02:43 PM 0
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Try to set it y rotation to the exact opposite of the player. For example: The player y rotation is 0, which means it's facing to the right, the enemy will have 0 - 180 = -180 and set that as the rotation of the enemy.

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