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Question by ninjaro · Jan 13, 2019 at 12:34 PM · 2denemyfliptop-down

How can I make my Enemy look/flip towards my player (2D TOP-DOWN)

MY ENEMY SCRIPT:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Enemy : MonoBehaviour {

 // Public Variables

 public float speed;
 public GameObject effect;

 // Private Variables

 private Transform playerPos;
 private Player player;
 private Shake shake;

 // Functions

 private void Start()
 {
     shake = GameObject.FindGameObjectWithTag("ScreenShake").GetComponent<Shake>();
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
     playerPos = GameObject.FindGameObjectWithTag("Player").transform;
 }

 private void Update()
 {
     transform.position = Vector2.MoveTowards(transform.position, playerPos.position, speed * Time.deltaTime);
 }

 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         shake.CamShake();
         Instantiate(effect, transform.position, Quaternion.identity);
         player.health--;
         Destroy(gameObject);
     }

     if (other.CompareTag("Projectile"))
     {
         shake.CamShake();
         Instantiate(effect, transform.position, Quaternion.identity);
         Destroy(gameObject);
     }
 }

}

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Answer by badadam · Jan 13, 2019 at 01:54 PM

First create emptyobject and add your enemy script to it. Add the enemy sprite object as a child to this empty object. Your empty object has to be (0,0,0) rotation values. alt text

And your child sprite object must look at green up arrow of parent empty object. Right part of your sprite must look at red arrow of your parent empty object.

alt text

And use this codes in Update Method of enemy scripts.

 Vector3 direction = player.position - transform.position;
 direction.z = -100000;//if enemy look at opposite direction try 100000        
 transform.rotation = Quaternion.LookRotation(direction,Vector3.forward); 

NOTE: Z POSITIONS OF ALL GAME OBJECTS MUST BE BETWEEN -100000 AND 100000 NOT EQUAL


answ2.png (13.2 kB)
answ1.png (1.6 kB)
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