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avatar image
Question by JotaGZ · Jan 13, 2019 at 06:08 PM · errorplayerprefssave datagoogle play gamessaveload

Google play services saved games highscore error

Hello, someone who knows how to save the score in the cloud with google play services, can see my code and tell me what is wrong, because I do not know why but it does not work

I have "Saved Games" activated in google play developer

My code:` public static PlayGamesScript Instance { get; private set; }

 public int diamonds;

 // Use this for initialization
 void Start()
 {
     Instance = this;

     GooglePlayGames.BasicApi.PlayGamesClientConfiguration config = 
         new GooglePlayGames.BasicApi.PlayGamesClientConfiguration.Builder().EnableSavedGames().Build();
     PlayGamesPlatform.InitializeInstance (config);
     PlayGamesPlatform.Activate();

     SignIn();
 }

 public void SignIn()
 {
     Social.localUser.Authenticate(success =>
     {
         OpenSave(false);
     });
 }

 public void SignOut ()
 {
     PlayGamesPlatform.Instance.SignOut ();
 }

 #region Saved Games

 private string GetSaveString ()
 {
     string r = "";
     r += PlayerPrefs.GetInt ("Highscore").ToString ();
     r += "|";
     r += diamonds.ToString ();

     return r;
 }

 private void LoadSaveString(string save)
 {
     string[] data = save.Split('|');

     PlayerPrefs.SetInt ("Highscore", int.Parse (data[0]));
     diamonds = int.Parse(data[1]);
 }

 private bool isSaving = false;
 public void OpenSave (bool saving)
 {
     if (Social.localUser.authenticated)
     {
         isSaving = saving;
         ((PlayGamesPlatform)Social.Active).SavedGame.OpenWithAutomaticConflictResolution("SaveCloudTest",
             GooglePlayGames.BasicApi.DataSource.ReadCacheOrNetwork,
             ConflictResolutionStrategy.UseLongestPlaytime, SaveGameOpened);
     }
 }

 private void SaveGameOpened (SavedGameRequestStatus status, ISavedGameMetadata meta)
 {
     if (status == SavedGameRequestStatus.Success)
     {
         if (isSaving)
         {
             byte[] data = System.Text.ASCIIEncoding.ASCII.GetBytes (GetSaveString());
             SavedGameMetadataUpdate update = new SavedGameMetadataUpdate.Builder().WithUpdatedDescription ("Saved at " + DateTime.Now.ToString ()).Build ();

             ((PlayGamesPlatform)Social.Active).SavedGame.CommitUpdate(meta, update, data, SaveUpdate);
         }
         else
         {
             ((PlayGamesPlatform)Social.Active).SavedGame.ReadBinaryData(meta, SaveRead);
         }
     }
 }

 private void SaveRead (SavedGameRequestStatus status, byte[] data)
 {
     if (status == SavedGameRequestStatus.Success)
     {
         string saveData = System.Text.ASCIIEncoding.ASCII.GetString(data);
         LoadSaveString(saveData);
     }
 }

 private void SaveUpdate (SavedGameRequestStatus status, ISavedGameMetadata meta)
 {

 }`
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avatar image JotaGZ · Jan 13, 2019 at 06:13 PM 0
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When the game ends, if the score is higher than the highscore, I use PlayGamesScript.Instance.OpenSave (true)

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