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Question by Mahunreah · Jan 13, 2019 at 09:16 PM · 2d

OnTriggerExit2D doesn't get called (and I don't understand why)

Hi :)

I tried to search for this, but the solutions I was able to find didn't work for my problem (but maybe, that's because I'm still a rather new programmer).

This is the situation:

  1. Player stays outside of trigger-area of NPC. NPC's animator plays the "idle" animation.

  2. Player steps into trigger-area of NPC. NPC's animator switches to "talk to player"-animation.

  3. Player steps out of trigger-area of NPC. NPC keeps looping the "talking"-animation, since OnTriggerExit2D is never being called.

What I wanted to happen: Once the player steps out of the area, the NPC goes back to idling.

This is my code:

 public class NPC_sieht_Alpaka : MonoBehaviour
 {
     public Animator animator;
     public Collider2D alpakaCollider;
 
     private void OnTriggerEnter2D(Collider2D alpakaCollider) {
         animator.SetBool("sieht_alpaka",true);
     }
 
     private void OnTriggerExit2D(Collider2D alpakaCollider) {
         Debug.Log("Alpaka weg"); //this never shows up in my console
         animator.SetBool("sieht_alpaka",false);
     }
 }


Some help would be amazing :)

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