information when going to one scen and then back

lets say I have scen with tv. I turn the TV on and then I move to another scen. When i go back to the scen with the TV the TV will be turned of. I understand that this is because all object gets destroyed when entering a new scen. How do I work around this. I could just save the information into a script that I keep with info for all the object in all the scenes but this seems unefficent when I have over 100 objects and also duplicates. How do I work around this problem? Am i using the scene function incorrect? I’m making an rpg game with a big house and around 25 scenes so feels like it all would become a cluster without the scene function. Having a hard time finding the answer on the web cuse Im not sure how to formulate the question in a short way but if you know any page or video then please let me know.

Good day.

You have basicly 2 options:

1- Dont destroy the first scene, look at google/unity manuals how to load another scene without destroying the first. (this consumess much more CPU because you are running both levels simultaneously…)

2- Store all information you need in a script that is not destroyed during scene changing. Take a look at this Unity manual about data persistance

I strongly recommend use 2nd option.

Bye!